Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change 20th Century American History - 1900-1945 197 Product dimensions: 9
Description
197 Product dimensions: 9
Blending first-person reporting from the world of crosswords with a delightful telling of its rich literary history
In Power Play
Are you still trying to make fetch happen
Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change 20th Century American History - 1900-1945 197 Product dimensions: 9ISBN 13: 9781421419206 Publisher: Johns Hopkins University Press Publication date: 06 15 2016 Series: Tech. edu: A Hopkins Series on Education and Technology Pages: 280 Product dimensions: 6. 00(w) x 9. 20(h) x 1. 30(d) Age Range: 18 Years Are games the knowledge producers of the future? Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been
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