Stir the Aetherwinds (Yellow) [ARC130-R] (Arcane Rising) 1st Edition Rainbow Foil Gun (2H) draw a card then put
Description
draw a card then put a card from your hand on top of your deck
Set: Monarch Unlimited Edition: Unlimited Finish: Regular Type: Action Rarity: Majestic Class: Shadow Cost: 0 The next attack action card you play this turn gains +1 [Power]
- Enlightened Strike gains +2 [Power]
destroy Halo of Illumination: Put a card from your hand into your hero's soul
Stir the Aetherwinds (Yellow) [ARC130-R] (Arcane Rising) 1st Edition Rainbow Foil Gun (2H) draw a card then putSet: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Rarity: Rare Class: Wizard Cost: 2 You may play your next Wizard 'non attack' action card this turn as though it were an instant and if it has an effect that deals arcane damage, instead that effect deals that much arcane damage plus 2.
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