13 Minutes The Cuban Missile Crisis Colour_Green a hand of three new
Description
a hand of three new command cards lets you add a unique touch to your overarching strategies
you have discovered a new land with plentiful lakes
the active player/reader is allowed to cast their vote in order to break the tie
tentacles and more pustulent boils
13 Minutes The Cuban Missile Crisis Colour_Green a hand of three new13 Minutes: The Cuban Missile Crisis is a card driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever changing. Be careful
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