Red Ward [Alpha Edition] Normal Trap Set: Classic Sixth Edition Type:
Description
Set: Classic Sixth Edition Type: Artifact Rarity: Rare Cost: {2} Whenever a land enters the battlefield
(Put a +1/+1 counter on each of up to two other target creatures
Set: Scars of Mirrodin Type: Artifact — Equipment Rarity: Mythic Cost: {3} Equipped creature gets +2/+2 and has protection from green and from blue
Set: Urza's Destiny Type: Legendary Creature — Elf Druid Rarity: Rare Cost: {G}{G} {T}: Add {G} for each Forest you control
Red Ward [Alpha Edition] Normal Trap Set: Classic Sixth Edition Type:Set: Alpha Edition Type: Enchantment Aura Rarity: Uncommon Cost: {W} Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.
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