Nerve Scalpel (OUT006) [OUT006] (Outsiders) Cold Foil HER001-P its [Defense] becomes 1 until
Description
its [Defense] becomes 1 until end of turn
If you have played a 'non-attack' action card this turn
Romping Club gains +1 [Power] until end of turn
Set: Tales of Aria Edition: 1st Edition Finish: Cold Foil Type: Equipment Subtype: Head Rarity: Legendary Class: Ranger While you have a face up card in your arsenal
Nerve Scalpel (OUT006) [OUT006] (Outsiders) Cold Foil HER001-P its [Defense] becomes 1 untilSet: Outsiders Finish: Cold Foil Type: Weapon Subtype: Dagger (1H) Rarity: Majestic Class: Assassin Power: 1 Once per Turn Action {2 Resource}: Attack. Go again Piercing 1 (If this is defended by an equipment, it has +1 Power.) When this hits a hero, the next time they defend with 1 or more reaction cards this turn, those cards have 1 Armor while defending.
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