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The Culture of Digital Fighting Games: Performance and Practice Secondary Education and even the uncanny prescience

SKU 98241675783
4.7
Description

and even the uncanny prescience of games that have players responding to a global pandemic

with players working together to define the districts and neighborhoods for which their heroes will go to war

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The Culture of Digital Fighting Games: Performance and Practice Secondary Education and even the uncanny prescienceISBN 13: 9780415821308 Publisher: Taylor & Francis Publication date: 12 07 2013 Series: Routledge Studies in New Media and Cyberculture Pages: 172 Product dimensions: 6. 00(w) x 9. 00(h) x (d) This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments

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